Myth · Mischief · Imagination

Independent tabletop games.

Born from myth, mischief, and the tides of imagination. Designed and published in Australia.

Neferu Games crest

Our Games

Three titles in the world of Neferu — one racing to print, two on the horizon.

Potion Pandemonium

Potion Pandemonium

Coming soon

A chaotic potion-brewing party game where one wrong ingredient turns friendly rivalry into full-blown pandemonium. Quick to learn, wildly replayable.

Players
2-6
Play time
45-60 min
Ages
10+
Price
$39
Tomb Builders

Tomb Builders

Coming Soon

A family-friendly set-collection game — fill a pharaoh’s tomb with treasures before the sandstorms bury them. Simple rules, tense choices, endless replayability.

Players
2-4
Play time
15-25 min
Ages
8+
Tide Callers

Tide Callers

In development

A cooperative strategy game of rising tides, ancient sea-magic, and hard choices. Guide your coastal village through storm and legend before the water reclaims it all.

Players
2
Play time
30-45 min
Ages
12+

Eternal Play

We make games that earn their place on the table — quick to teach, hard to put down, and built to be pulled out again next week.

Every Neferu title starts with a piece of myth and ends with a room full of people arguing cheerfully about whose fault it was. Independent, small-batch, and made by people who play what they publish.