Myth · Mischief · Imagination
Independent tabletop games.
Born from myth, mischief, and the tides of imagination. Designed and published in Australia.
Our Games
Three titles in the world of Neferu — one racing to print, two on the horizon.

Potion Pandemonium
Coming soonA chaotic potion-brewing party game where one wrong ingredient turns friendly rivalry into full-blown pandemonium. Quick to learn, wildly replayable.
- Players
- 2-6
- Play time
- 45-60 min
- Ages
- 10+
- Price
- $39

Tomb Builders
Coming SoonA family-friendly set-collection game — fill a pharaoh’s tomb with treasures before the sandstorms bury them. Simple rules, tense choices, endless replayability.
- Players
- 2-4
- Play time
- 15-25 min
- Ages
- 8+

Tide Callers
In developmentA cooperative strategy game of rising tides, ancient sea-magic, and hard choices. Guide your coastal village through storm and legend before the water reclaims it all.
- Players
- 2
- Play time
- 30-45 min
- Ages
- 12+
Eternal Play
We make games that earn their place on the table — quick to teach, hard to put down, and built to be pulled out again next week.
Every Neferu title starts with a piece of myth and ends with a room full of people arguing cheerfully about whose fault it was. Independent, small-batch, and made by people who play what they publish.

